| Footmen or Grunts | |
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+5Hell Shaman_Striker tyrantofdeath Demon002 Die_Plz 9 posters |
Footmen or Grunts | Footmen | | 61% | [ 17 ] | Grunts | | 39% | [ 11 ] |
| Total Votes : 28 | | |
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Die_Plz Admin
Posts : 283 Experience : 374 Reputation : 0 Join date : 2009-06-24 Age : 58 Location : Georgia, USA
| Subject: Footmen or Grunts Thu Jul 30, 2009 8:58 am | |
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Demon002 Tauren Chieftain
Posts : 456 Experience : 550 Reputation : 1 Join date : 2009-07-26 Age : 36 Location : Hawaii
| Subject: Re: Footmen or Grunts Thu Jul 30, 2009 9:05 am | |
| My version. Foots. All other versions grunts. Go-Go Talon squad | |
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tyrantofdeath Peon
Posts : 274 Experience : 296 Reputation : 1 Join date : 2009-07-29
| Subject: Re: Footmen or Grunts Thu Jul 30, 2009 6:20 pm | |
| foots all the way... unless im grunts...In which case, GO GRUNTS!!! | |
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Shaman_Striker
Posts : 153 Experience : 168 Reputation : 0 Join date : 2009-07-27 Age : 30
| Subject: Re: Footmen or Grunts Fri Jul 31, 2009 4:46 pm | |
| [Footmen are the best...Better Tech tree we got archers, dryads, riflemen , sorceress,huntress,knights, Druids of the cla[i]w and talon..priests btw these all have under or equal 2 50 second Respawn time = Massive army Quick..and btw im reffering to FVGE 1.03 | |
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Hell Peasant
Posts : 99 Experience : 113 Reputation : 1 Join date : 2009-07-26 Age : 33 Location : Nebraska
| Subject: Re: Footmen or Grunts Sat Aug 01, 2009 2:29 am | |
| I prefer Humans, I like their melee options in the game, and they spawn quick it seems. I like to go for strict melee at first and add in priest and riflemen, all fully upgraded, makes a nice army...and I like the footmens Bash ability thats nice to have to, thats including knights and noble knights as well. | |
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Conflict
Posts : 91 Experience : 99 Reputation : 0 Join date : 2009-08-19 Age : 31 Location : Minnesota
| Subject: Re: Footmen or Grunts Wed Aug 19, 2009 3:23 am | |
| Doesn't matter to me. The sides pick me. Not the other way around. | |
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tyrantofdeath Peon
Posts : 274 Experience : 296 Reputation : 1 Join date : 2009-07-29
| Subject: Re: Footmen or Grunts Wed Aug 19, 2009 4:54 pm | |
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Demon002 Tauren Chieftain
Posts : 456 Experience : 550 Reputation : 1 Join date : 2009-07-26 Age : 36 Location : Hawaii
| Subject: Re: Footmen or Grunts Wed Aug 19, 2009 6:50 pm | |
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tyrantofdeath Peon
Posts : 274 Experience : 296 Reputation : 1 Join date : 2009-07-29
| Subject: Re: Footmen or Grunts Wed Aug 19, 2009 7:48 pm | |
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numnut
Posts : 19 Experience : 21 Reputation : 0 Join date : 2009-08-25
| Subject: Re: Footmen or Grunts Tue Aug 25, 2009 6:39 am | |
| it doesnt matter what ever side i'm on .. i win.... it is how u use it.... depend on ur skillllllllllllls | |
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gjcraig Admin
Posts : 354 Experience : 381 Reputation : 1 Join date : 2009-07-15 Age : 52 Location : Osceola, IN.
| Subject: Re: Footmen or Grunts Tue Aug 25, 2009 9:52 am | |
| - numnut wrote:
- it doesnt matter what ever side i'm on .. i win.... it is how u use it.... depend on ur skillllllllllllls
I don't think this thread is about which you play with better. Its more about which one you like - Honestly I like the Horde better then the Alliance - Undead, Orcs, Trolls, and others are just cooler. I like playing footies better though because I can be lazier. lol | |
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Shaman_Striker
Posts : 153 Experience : 168 Reputation : 0 Join date : 2009-07-27 Age : 30
| Subject: Re: Footmen or Grunts Tue Aug 25, 2009 11:07 pm | |
| yea lol footmen are easier i mean with all the auto spells i mean horde pwns but with all the lag placing HEaling Wars and spamming manual spell can become a hassal vs letting preist spam heal or inner fire and sorcceerss slowing everything near haha | |
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RaNdOm_PeRsOn Acolyte
Posts : 20 Experience : 25 Reputation : 0 Join date : 2009-07-27 Age : 28 Location : Ontario Canada
| Subject: Re: Footmen or Grunts Tue Aug 25, 2009 11:49 pm | |
| ill play with what ever i mean really to me sides dont make a huge differnence but yea when it comes down to whos easier to play with i choose humans because of the mass healing aura is MUCH easier to heal with than healing wards | |
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gjcraig Admin
Posts : 354 Experience : 381 Reputation : 1 Join date : 2009-07-15 Age : 52 Location : Osceola, IN.
| Subject: Re: Footmen or Grunts Tue Aug 25, 2009 11:51 pm | |
| Ya, when lag hits there is no casting healing totems thats for sure | |
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Die_Plz Admin
Posts : 283 Experience : 374 Reputation : 0 Join date : 2009-06-24 Age : 58 Location : Georgia, USA
| Subject: Re: Footmen or Grunts Wed Aug 26, 2009 8:08 am | |
| > thats y i hot key | |
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Demon002 Tauren Chieftain
Posts : 456 Experience : 550 Reputation : 1 Join date : 2009-07-26 Age : 36 Location : Hawaii
| Subject: Re: Footmen or Grunts Wed Aug 26, 2009 10:41 am | |
| - RaNdOm_PeRsOn wrote:
- ill play with what ever i mean really to me sides dont make a huge differnence but yea when it comes down to whos easier to play with i choose humans because of the mass healing aura is MUCH easier to heal with than healing wards
i realise you got to baby sit them but those statues have an aoe healing aura, and 15 aoe heal isnt.. great, but you get 10 at 15 aoe heal, and well game is a lil different at that point | |
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Hell Peasant
Posts : 99 Experience : 113 Reputation : 1 Join date : 2009-07-26 Age : 33 Location : Nebraska
| Subject: Re: Footmen or Grunts Wed Aug 26, 2009 12:58 pm | |
| Ive noticed that having alot of priests with their auras...will eventually slow down the game just as well as healing totems...especially if more than one person has priests with aura | |
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